Senior Systems Engineer Job at Walt Disney World Resort, Glendale, CA

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  • Walt Disney World Resort
  • Glendale, CA

Job Description

About the Role & Team

We create happiness.” That’s our motto at Walt Disney Parks and Resorts, and it permeates everything we do. At Disney, you’ll help encourage that magic by enabling our company to push the limits and build the never-before-seen! Are you ready to join this team and make an impact?

Would you like to be a part of a team that contributes to every stage of the Disney attraction life cycle, from Blue Sky to Sustainment? As a Senior Systems Engineer on the Modeling, Simulation, and Training Tools (MST) team, you will build detailed engineering models used to provide simulation and analysis services internationally for Walt Disney Imagineering (WDI), Park Operations Line of Business, Transportation, Engineering Services, Entertainment, and other Global Engineering & Technology partners.

These services include developing system-level simulations of our rides and attractions, Software-In-the-Loop (SIL) or Hardware-In-the-Loop (HIL) software design/testing platforms, multi-agent simulations, large-scale transportation simulations, in-house engineering software tools, statistical analysis applications, and virtual training systems.

What You Will Do

  • Develop and maintain detailed systems level and functional level physics-based simulations using various software languages and development environments.

  • Develop and maintain applications and drivers that communicate with control system hardware.

  • Support efforts for the analysis and review process for new proposed engineering software tools.

  • Develop and present optimized design options for existing and proposed attractions.

  • Participate in design reviews of attraction modifications proposed as a result of simulation studies.

  • Learn and apply standard engineering techniques and ensure that assigned designs follow appropriate regulatory codes.

  • Partner with Walt Disney Imagineering (WDI) Creative, WDI Ride, and Industrial Engineering for attraction simulation development to include the correct show, attraction, and guest distribution requirements.

  • Assist in writing proposals that include job assignments, scopes of work, validation plans and procedures.

  • Work with Industrial Engineering in verifying ride or attraction performance against predicted simulation response.

  • Assist in supporting Design and Engineering teams in the application of dynamic analysis techniques.

  • Influence decisions on tools and software platforms for analyses.

  • Apply and develop supporting software tools.

Required Qualifications & Skills

  • 5+ years of experience in a related role in the entertainment or general engineering industries

  • Proficiency in an object-oriented coding language, preferably C++ and/or C#

  • Excellent communication and interpersonal skills for interacting directly with partners, internal customers, and users

  • Willingness to learn new technologies and languages, and apply them to solve engineering problems

  • Proven ability in leading technical project teams, including creative solutions to technical problems, mentoring new team members, and project management

  • Practice using engineering software and software development environments (e.g., Visual Studio)

  • Experience with PLC hardware, programming, and troubleshooting

  • Experience with dynamic systems and statistical modeling

  • Proficiency in Agile software development practices, including Scrum, sprint planning, retrospectives, etc.

  • An understanding of source control tools such as GitLab, GitHub, or similar version control tools

  • Demonstrated ability with software design, coding, debugging, and logic algorithm design

  • Excellent physics and mathematics academic background, including differential equations and physical model derivation

Preferred Qualifications

  • Engineering within the entertainment industry, Ride and Show Control Systems, Programming and troubleshooting PLC hardware

  • An understanding of Systems Engineering concepts, tools, and processes (SysML, IDEF0)

  • Implementing changes to improve efficiency or optimize the flow of a system

  • Third-party analysis software such as MathWorks: Matlab, Simulink, Stateflow, and Simscape Multibody; MathCad; SolidWorks; and ANSYS

  • Development using game engines such as Unity3D or Unreal

Education

  • Bachelor’s Degree in Electrical Engineering, Electronic Engineering, Computer Engineering, Mechanical Engineering, Computer Science, or Equivalent from an ABET-certified curriculum.

  • Preferred: Extensive systems engineering and software design coursework.

  • Preferred: Proven postgraduate engineering degree.

Additional Information

Disney offers a rewards package to help you live your best life. This includes health and savings benefits, educational opportunities, and special extras that only Disney can provide. Learn more about our benefits and perks at .

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The hiring range for this position in Glendale, CA is $126,100.00 to $154,100.00 per year. The base pay actually offered will take into account internal equity and also may vary depending on the candidate's geographic region, job-related knowledge, skills, and experience, among other factors. A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to a full range of medical, financial, and other benefits, depending on the level and position offered.

Job Tags

Remote job,

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